Korter 1996
Korter 1996 is a point-and-click mystery game in the style of Unpacking where you find a secret passageway to other people's apartments and can rummage around in their personal items. As the lead designer and artist, I developed a pixel art style for the project that would work for item placement and setting a synthwave mood.
Colour palettes and styles
Each apartment has its own color palette, using 3/4 side view projection.
The hallway is using a 3D perspective.
Items
Placed, held and catalogue item sprites.
Openable cupboards
UI
Cassette-inspired text box.
Notebook-inspired game log.