Pixel art for Korter 1996

Korter 1996

Korter 1996 is a point-and-click mystery game in the style of Unpacking where you find a secret passageway to other people's apartments and can rummage around in their personal items. As the lead designer and artist, I developed a pixel art style for the project that would work for item placement and setting a synthwave mood.

Colour palettes and styles

Each apartment has its own color palette, using 3/4 side view projection.

The hallway is using a 3D perspective.

Items

Placed, held and catalogue item sprites.

Openable cupboards

UI

Cassette-inspired text box.

Notebook-inspired game log.

Sleep